8/19/2019 Elder Scrolls Dagoth Ur
The Elder Scrolls III: Morrowind is an open-worldaction role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following The Elder Scrolls II: Daggerfall, and was released in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.[1][2][3]
(Redirected from Dagoth Ur)
Although primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous RPGs, it also features some steampunk elements and drew considerable inspiration from Middle Eastern and East Asian art, architecture, and cultures. Morrowind was designed with an open-ended, freeform style of gameplay in mind, with less of an emphasis on the main plot than its predecessors. This choice received mixed reviews by some members of the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive, detailed game world.
Morrowind achieved both critical and commercial success, winning various awards including Game of the Year and selling over four million copies worldwide by 2005.[4] The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set (along with several minor add-ons) and titled Morrowind: Game of the Year Edition, which was released in October 2003.[5] The open-source, free software alternative game engine OpenMW permits users of Linux and macOS, as well as Windows, to play the game natively, and with support for optional higher-end graphics than the original Bethesda engine. It requires an installation of the original game, as it uses the Bethesda game data files, and supports many third-party mods.
Gameplay[edit]Character creation[edit]
Morrowind begins with the player's character, having been imprisoned, arriving in Morrowind by boat in order to be pardoned. This is a common introductory segment throughout the main installments of the series. A tutorial depicting the prisoner's release moves the player through the process of character creation.[6][7][8][9][10] The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen; choosing, in the process, the player character's name, race, gender, class, and birthsign. These affect the player's starting attributes, skills, and abilities. The player then determines their class in one of three ways: Picking from a class list, randomly generating a class via questions, or creating a custom class themselves.[6][7][11]
Skill system[edit]
The player character's proficiency with a skill is increased through practice, training, and study. Practice involves performing the specific actions associated with a given skill, which gradually raises the character's proficiency in that skill. Raising weapon skills requires striking an enemy with the appropriate weapon; raising armor skills requires being struck while wearing the appropriate type of armor; etc. Training involves paying cash to non-player characters (NPCs) in exchange for immediate proficiency increases in that skill. Study requires reading books found in the game, some of which will immediately raise a skill when read. Weaponry skills affect the character's chance to hit. Armor skills affect the defensive strength of the armor. Other skills affect proficiency in other actions such as potion-making, running, lockpicking, etc.
Morrowind, like its predecessor Daggerfall, makes a distinction between 'attributes' and 'skills'; skills being those individual proficiencies in particular schools of battle or with particular armor classes, and attributes being broader proficiencies, such as 'strength' and 'endurance', which are either tied to important features unconnected to any skill, (health, evasion chance, etc.) or improve the efficiency of a wide variety of skills. Strength, for example, improves the damage of any physical blow dealt by the player character. Attributes, however, are improved only when the player levels up.
The player levels up their character by gaining levels in ten pre-determined skills, listed as 'major' and 'minor' skills. Each time the player levels up their character, they can select three attributes to augment as well. The player is better able to augment attributes related to their skill set, as each level gained in a particular skill adds to the multiplier by which the skill's governing attribute is augmented.[11][12][13][14]
Combat[edit]Elder Scrolls Dagoth Ur Concept Art
A screenshot from the game, demonstrating Morrowind's first-person combat.
The simplest melee attack is a chop action. The slightly more complex slash and thrust attacks are performed by clicking in unison with tapping a directional key,[15] though by turning on the 'always use best attack' option, players can eliminate the moving element, freeing them to focus on the combat. A melee weapon's damage potential is rated for each of these attacks. Reviewers found little value in choosing between the three types of attacks for most weapons and recommended the 'always use best attack' option.[15][16] Hidden arithmetic modifiers, applied to each combatant's skills, determines whether or not the attack hits. In the game's original release, the player was given no indication of the amount of health left in their enemies and no indication of the strength of the player's attacks. Reviewers took the absence badly, wishing for more visible feedback.[11][15][17] Bethesda added enemy health bars in patch 1.1.0605, released one month after Morrowind's initial publication.[18]
Free-form design[edit]
Morrowind, following the tradition established by its predecessors in The Elder Scrolls series,[19] is a free-form world, with few constricting boundaries on the player's actions. From the beginning of the game, players are put in a world where they are left to roam, steal, quest and explore, without necessarily following the main quest.[20] Lead designer Ken Rolston, when asked prior to Morrowind's release what he thought were the 'core, untouchable design elements' of the Elder Scrolls series which 'set them apart from other games,' responded immediately: 'Free-form experience.'[21] In Rolston's view, the game's central plot is a chance to introduce the player to a cross-current of conflicting factions, background themes, and to the characters of the game, rather than the primary focus of the player's experience.[22] 'Every [The Elder Scrolls] game has to let you create the kind of character you want, and then do the things you want. We would never have a [The Elder Scrolls] role-playing game force you to be a certain character or go down a certain path.'[21]
To allow for this behavior, Morrowind, in addition to creating an extensive main quest, provides detailed discursive quests for a variety of factions, including various guilds, religious organizations, and aristocratic houses, in addition to side-quests found by exploration.[23][24] The main plot itself may be undertaken in a number of ways. There are, in the words of critic Craig Lindley, 'a very specific set of central plot points within this main plot. But the plot points are partially ordered: seven high-level tasks must be completed, but their constituent sub-tasks..can be accomplished in any order, and this is repeated for the sub-tasks involved in those sub-tasks.' The choices the player makes in their performance of these tasks thus become methods of character interpretation; a set of dramatic tools establishing the player's newly created self-identity.[25]
Elder Scrolls Dagoth Ur Art
According to Gamasutra's Matt Barton, some have argued that these changes put Morrowind closer in spirit to the original Dungeons & Dragons tabletop game, where players take a more creative role in their play, and where players are left to decide for themselves the 'right' action.[26] This is a view paralleled by Rolston, who has stated that 'The goal of every [The Elder Scrolls] game is to create something that resembles a pen and paper RPG on the computer.'[21] The sheer number of quest possibilities, combined with what developer Ken Rolston identified as a lack of 'narrative urgency', left many critics dissatisfied with the main plot. Ken Rolston later stated that the main quest might have been presented with greater force, in the style of the game's successor, The Elder Scrolls IV: Oblivion, without losing the free-form design of the series, but such concerns were not addressed prior to Morrowind's release.[27]
Plot[edit]
While Morrowind contains many quests and storylines, the central plot revolves around The Tribunal, a triumvirate of god-like beings ruling over Morrowind, and their struggle against a former ally, the deity Dagoth Ur and his Sixth House â a cult of followers stretching out from Red Mountain, the volcanic center of Vvardenfell, the island on which the game is set. Dagoth Ur has used the Heart of Lorkhan, an artifact of great power, to make himself immortal and now seeks to drive the Imperial Legion occupiers from Morrowind using his network of spies, as well as Akulakhan, an enormous mechanical golem powered by the Heart of Lorkhan.[3][28]
After a storm and a strange dream vision, the player character (PC) begins in a town called Seyda Neen, fresh off a boat from a mainland prison, freed by the string-pulling of the current ruler of the Tamrielic Empire, Emperor Uriel Septim VII. The PC is given the task of meeting Caius Cosades, a member of the Blades, a secret group of spies and agents working for the Emperor and the Empire.[10]
Cosades inducts the player into the Blades on the Emperor's orders and sets the player on various quests to uncover the mysterious disappearances and revelations that the citizens of Vvardenfell have experienced, particularly the Sixth House and the Ashlander prophecies of the Nerevarine. It is later revealed that the induction under Cosades, and the player's release from prison, was due to the Emperor's suspicion that the player might be the Nerevarine â a reincarnation of the legendary Dunmer hero Indoril Nerevar â or at least someone who would make a convincing imposter to use for political gain. The PC is tasked with uncovering the prophecies regarding the Nerevarine and to fulfill them in order to finally defeat Dagoth Ur and his Sixth House cult.
Prophecies from the nomadic Dunmer people living in the Ashlands, the Ashlanders, predict that Nerevar's incarnate will fulfill a set of seven prophecies. The first two prophecies are that the Nerevarine will be born on a certain day to uncertain parents, and will be immune to Corprus disease, a Divine disease created by Dagoth Ur. The player has already fulfilled the first, hence he/she was chosen for the task; the player becomes immune to Corprus by contracting the disease and surviving an experimental cure. Fulfilling these, the player seeks to complete the third prophecy, a test to find the Moon-and-Star (also called One-Clan-Under-Moon-And-Star), the symbolic ring originally worn by Nerevar, which has the power to instantly kill anyone, apart from himself (and by extension, the Nerevarine), who tries to wear it. Upon finding and equipping the ring, the player receives a vision from Azura, the ancient Daedric Prince of the Dawn and Dusk, who confirms that the player is Nerevar's incarnate. The Nerevarine completes the fourth and fifth trials, which are to rally the Great Houses of the Dunmer and Ashlanders of Vvardenfell under one banner. After receiving the support and being declared 'Hortator' by every Great House and 'Nerevarine' by all nomadic Ashlander tribes, the player is officially, albeit reluctantly, called 'Nerevarine' by the Tribunal Temple, who normally persecute anyone who claims to be the Nerevarine and sentences them to death.
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The Nerevarine is invited to the palace of the poet god-king Vivec, one of the three deities that form the basis of Morrowind's religion, known as the Tribunal, to discuss the assault on Dagoth Ur's stronghold in the heart of Red Mountain. Vivec presents the player with the gauntlet 'Wraithguard', an ancient Dwemer artifact that allows the use of the tools Sunder and Keening. These ancient weapons were created by the Dwemer to tap into the power of the fabled Heart of Lorkhan, which they found beneath Red Mountain - and these same tools have been used by the Tribunal and Dagoth Ur to reach their god-like status.The tools can, however, also destroy the fabled Heart of Lorkhan, but without having the Wraithguard equipped, they will deal a fatal blow to whoever wields them.[29]
The player travels into Red Mountain to Dagoth Ur's citadel. After talking with Dagoth Ur, who attempts to sway the player to his side with the claim that he is merely following Nerevar's final orders, the player and Dagoth Ur fight. Besting Dagoth Ur, the Nerevarine soon discovers that while the Heart of Lorkhan is still intact, Dagoth Ur remains immortal and he soon returns from death. Making his way to the very heart of the mountain, the Nerevarine finds the Heart of Lorkhan and destroys it, severing Dagoth Ur from his power and ultimately killing him. Akulakhan's Chamber, where Lorkhan's heart resided, is destroyed in the process as the cavern collapses, and in turn, Red Mountain is cleared of blight and The Sixth House falls. Upon escaping from the chamber, the Nerevarine is congratulated by Azura, who comes to reward the player's efforts of fulfilling the prophecy.[30]
The game does not end upon the completion of the main quest, but the game world Vvardenfell is affected in many different ways. The Blight Storms cease to plague the land, and the weak-minded followers of the Sixth House are reawakened, remembering nothing of their ordeal. The Dreamers who harassed the Nerevarine fall silent, and the Nerevarine becomes widely known as the savior of Vvardenfell. The quintessential consequence of defeating Dagoth Ur was the destruction of the Heart of Lorkhan. Due to their immortality linked to the heart, Vivec and the Tribunal become mortal again, leaving Vivec's future in question and up to the player to determine his fate. The loss of divinity among the Tribunal is the main plot point of the game's first expansion, Tribunal.
Setting[edit]
Parts of Vvardenfell region of Morrowind controlled by Hlaalu, Telvanni, and Redoran houses
Morrowind takes place on Vvardenfell, an island in the Dunmer-dominated province of Morrowind, far from the typically European-inspired lands to the west and south depicted in Daggerfall and Arena. Along with graphical improvements, one of the most obvious differences between Morrowind and the earlier games in the series is that Morrowind takes place in a much smaller area than the previous games. While Arena featured the entirety of Tamriel as an explorable area, and Daggerfall featured sizeable portions of two provinces of Tamriel, Hammerfell, and High Rock, Morrowind includes only the 'relatively small' island of Vvardenfell within the province of Morrowind.[15] The change was a result of a conscious choice on the part of the developers to feature more detail and variety in the game. Whereas Daggerfall and Arena's dungeons were randomly generated, each area in Morrowind was specifically detailed, and each item specifically placed. As a result, reviewers were generally impressed with the game world's variety, as this maintained the perception of an 'enormous' game-world.[15] The game area expands to the walled city of Mournhold on Morrowind's mainland in the Tribunal expansion, and to the island of Solstheim to the northwest of Vvardenfell in the Bloodmoon expansion.
Morrowind's developers, rather than developing the common Medieval European setting of fantasy games, chose a more eclectic route, taking elements from Egyptian, early Japanese, and Middle Eastern cultures,[31] with Islamic architecture cited in particular for its major influence on Balmora's Hlaalu architecture.[32] Executive Producer Todd Howard felt that the use of Morrowind as a backdrop was integral in the development of the game's style. While admitting some elements of the partially medieval Imperial culture more typical of fantasy to retain familiarity with the earlier installments of the series, Morrowind's Dark Elven setting 'opened huge new avenues for creating cultures and sites that are not traditionally seen in a fantasy setting'.[33] The development team also gave particular credit to the Ridley Scott film Gladiator, high fantasy, The Dark Crystal, and Conan the Barbarian as influences.[34]
The game has over 300 books (not counting spell scrolls). One particular compilation of the text was 1,241 sheets of 8.25 Ã 11 inch paper.[35]PC Gamer weighted the in-game text as equal to six typical-size novels.[20] Many of these books provide long, serial stories, and provide hints as to the background and history of the game.[7] One critic, Phillip Scuderi, remembered Morrowind for its great literary richness. To him, the in-game literature and its integration within the game were Morrowind's 'most original and lasting contribution to the history of games', one that would place it beside Planescape: Torment as one of the most important games of all time.[36] Such themes are echoed in other responses to the game, such as that of RPGamer's Joseph Witham, who found the story 'discreet' in its progression, with a dungeon-crawling feel, standing alongside a 'whole world of unique history' with books forming the greater part of the player's interaction with that world.[37] Most of the books were reused in Oblivion.
The game has a great deal of geographic variation in climate, flora, and, to some extent, fauna as well. Besides that, there is also some variety in politics and culture among the in-game populations, the combination of which adds to the uniqueness of different parts of the island. On top of that, there is an archaeological aspect to the game, which gives a certain degree of depth to the story as well as the option for further exploration. Additionally, there are various kinds of limits in visibility such as fog and dust, which are countered with 'clear day/night' effects that also enhance visibility to some extent.
The in-game exploration is chiefly based on walking and running; however, there are instances when swimming and sometimes levitation is involved. Transportation of other kinds, such as teleportation, and traveling by boat or on the back of giant flea-like creatures called silt striders, is available for a fee when moving between the various settlements on Vvardenfell.
Development[edit]
A screenshot from the game demonstrating Morrowind's then-advanced graphics: pixel-shaded water, long render distances, and detailed textures and models
A third title in the Elder Scrolls series was first conceived during the development of Daggerfall, though it was originally to be set in the Summerset Isles and called Tribunal. Following the release of Daggerfall, it was set up around an SVGA version of XnGine, which Bethesda later used in Battlespire, and set in the province of Morrowind. The game was 'much closer to Daggerfall in scope', encompassing the whole province of Morrowind, rather than the isle of Vvardenfell, and allowing the player to join all five Dunmer Great Houses. The blight was conceived as a dynamic force, progressively expanding and destroying cities in its wake. It was finally decided that the scope of the original design was too grand given the technology current at the time.[38] According to Ken Rolston, something was said approximating 'We're not ready for it, we don't want to jump into this and fail'.[31] The project was put on hold in 1997, as Bethesda went on to develop Redguard and Battlespire,[38] though the project remained in the back of the developers' minds throughout this period.[31]
Three years of searching later, the brothers seek the Philosopherâs Stone, a mythical relic that allows an alchemist to overcome the Law of Equivalent Exchange. Fullmetal alchemist episodes. Even with military allies Colonel Roy Mustang, Lieutenant Riza Hawkeye, and Lieutenant Colonel Maes Hughes on their side, the brothers find themselves caught up in a nationwide conspiracy that leads them not only to the true nature of the elusive Philosopherâs Stone, but their countryâs murky history as well. In between finding a serial killer and racing against time, Edward and Alphonse must ask themselves if what they are doing will make them human again or take away their humanity.
The completion of Redguard in 1998 led to a return to the Morrowind project, as the developers felt a yearning in their audience to return to the classically epic forms of the earlier titles. Finding that the gaps between their own technical capacities and those of rival companies had grown in the interim, Bethesda sought to revitalize itself and return to the forefront of the industry,[38] an effort spearheaded by project leader Todd Howard.[39] The XnGine was scrapped and replaced with a licensed copy of NetImmerse, a Direct3D powered engine, with transform and lighting capacity,[31] 32-bit textures and skeletal animation.[24] During their promotional campaign, Bethesda deliberately paralleled their screenshot releases with the announcement of NVIDIA's GeForce 4, as 'being indicative of the outstanding water effects the technology is capable of'.[40]
The scale of the game was much reduced from the earlier concept, focusing primarily on Dagoth Ur and a smaller area of land. It was decided that the game world would be populated using the methods the team had developed in Redguard; that is, the game objects would be crafted by hand, rather than generated using the random algorithmic methods of Arena and Daggerfall. By 2000, Morrowind was to be unequivocally a single-player game, with no chance of multiplayer extension. In the words of Pete Hines, Bethesda's Director of Marketing and PR: 'No. Not on release, not three months after, no no no.'[34] The project, despite the reduced scale, became a massive investment. According to the team's reasoning, the endeavor took 'close to 100 man-years to create'. To accomplish this feat, Bethesda tripled their staff and spent their first year of development on The Elder Scrolls Construction Set, allowing the game staff to easily balance the game and to modify it in small increments rather than large.[38] According to project leader Todd Howard, the Construction Set came as the result of a communal yearning to develop a 'role-playing operating system', capable of extension and modification, rather than a particular type of game.[41] Despite the additional staff, designer Ken Rolston would later state that, compared to Oblivion, Morrowind had a small design team.[27]
In May 2000, Bethesda set the first expected PC release date in late 2001.[42] On May 5, 2001, Bethesda announced an additional Morrowind release for Microsoft's Xbox. The project was, according to the same release, something that Bethesda had been working on with Microsoft since they had first known of the console.[43]Morrowind had an impressive showing at E32001,[44] demonstrating a beta build to the public. The same beta build was demonstrated to the staff of PC Gamer for another preview and was kept around the office as late as June 19 as the subject of later previews, while another test build was developed alongside.[32] Later order forms, such as those by Electronics Boutique, set the date in November. On October 10, 2001, GameSpot reported that Morrowind's release date had been set back to March 2002.[45] On October 12, a press release from Bethesda gave the date of 'Spring 2002',[46] confirming GameSpot's supposition of delay without agreeing on the more specific date of 'March'.[47] Though no rationale behind the delay was given at the time, developer Pete Hines later attributed the delay to a need for game testing and balancing.[48] Although the PC version of Morrowind had gone gold by April 23, 2002,[49] and was released on May 1 in North America,[50] the Xbox release was delayed further. On April 15, GameSpot suggested an Xbox release date sometime in May and a scheduled 'going gold' date for the Xbox version in the first week of the same month.[51] In contradiction of GameSpot's supposition, a June 4 Bethesda press release set June 7 as the Xbox release date.[52]
On January 3, 2002, Bethesda announced that game publisher Ubisoft would take control of the European distribution of Morrowind and eight other Bethesda games.[53] Under Ubisoft's supervision, Morrowind's European release took place in two stages. A 'semi-localized' version of the game was released in May, containing a translated manual but leaving the game's text in untranslated English. A fully localized version of the game, with translated versions of both, was released in August. Ubisoft group brand manager Thomas Petersen described the difficulties of translating a 'universe featuring more than a million words' as 'quite a task'.[54]
In a break from standard industry practice, Bethesda decided to publish their strategy guide in-house, rather than contracting it out to a third party publisher like BradyGames or Prima Games. The decision resulted from a belief among Bethesda staff that they believed in and understood Morrowind more than any external agency and deserved more royalties than were commonly rewarded. Bethesda hired Peter Olafson, a noted game journalist and friend of the company, and they began work on the guide in January 2002, four months prior to release. The resulting product, Morrowind Prophecies Strategy Guide, sold over 200,000 copies as of September 24, 2003. Although the royalties from most third-party game publishers approach 25% to 30% only infrequently, Bethesda managed a 70% profit margin on their own.[55] In spite of this success, Bethesda decided to allow Prima Games to publish the 'official' game guide for the release of The Elder Scrolls IV: Oblivion.[56]
Audio[edit]
Morrowind's soundtrack was composed by Jeremy Soule, a video game composer whose previous soundtracks for Total Annihilation and Icewind Dale had earned some acclaim from the gaming press. In a Bethesda press release, Soule stated that the 'epic quality' of the Elder Scrolls series was 'particularly compatible with the grand, orchestral style of music' that Soule enjoys composing 'the most'.[57] Outside Bethesda press releases, some have criticized Morrowind's soundtrack. In their reviews of the game, both GameSpot and GameSpy criticized the length of the game's soundtrack and praised its general production quality.[11][58] In the words of GameSpot's Greg Kasavin: 'The very first time you boot up Morrowind, you'll be treated to a memorable, stirring theme filled with soaring strings and booming percussion. You'll proceed to hear it literally every five minutes or so during play.'[11] Soule was aware of the problem and chose to create a soft and minimalist score so as not to wear out players' ears.[59]
In a feature for Gamasutra, Scott B. Morton, although praising the music itself, declared that Morrowind's soundtrack did not work effectively with the game's gameplay, accomplishing little as an emotional device. Morrowind's soundtrack is ambient, with cues only for battle encounters. In Morton's view, the lack of variation, response to the game's action, and the short length leave players detached from the game world.[60]Alexander Brandon, in another Gamasutra feature, praised Morrowind's soundtrack for its innovative instrumentation. In Brandon's opinion, its use of orchestral elements in conjunction with synthesized ones, and the use of what Brandon termed 'the 'Bolero' approach', left the game's soundtrack feeling 'incredibly dramatic'.[61] In February 2003, Morrowind was nominated for the category of 'Outstanding Achievement in Original Music Composition' at the 6th Annual Academy of Interactive Arts & Sciences' Interactive Achievement Awards but lost to Medal of Honor: Frontline.[62]
Morrowind also contained a fair bit of voiced dialogue; an aspect somewhat better received by the gaming press. Of note is Lynda Carter, television's Wonder Woman, promoted by Bethesda for her role in voicing the female Nords in the game.[63]Morrowind's race-specific voice acting received praise from some reviewers,[64][65] though was met with disdain from others, who disliked the discord between a culturally inflected voice spoken in an alien dialect and the grammatically flawless dialogue printed in the dialogue boxes.[15] The Special Edition Soundtrack was released over DirectSong as a digital release.
Reception[edit]
Worldwide sales of The Elder Scrolls III: Morrowind reached almost 95,000 units by the end of June 2002,[72] and rose to 200,000 copies by the end of September.[73] By August 2005, the game had surpassed 4 million copies sold.[74] In the United States, Morrowind's computer version sold 300,000 copies and earned $11.7 million by August 2006, after its release in April 2002. It was the country's 62nd best-selling computer game between January 2000 and August 2006. Combined sales of all Elder Scrolls computer games released between those dates had reached 990,000 units in the United States by August 2006.[75]
The Elder Scrolls III: Morrowind was well received by critics. It was congratulated most frequently for its breadth of scope, the richness of its visuals, and the freedom it worked into its design. Alongside the compliments, however, came criticism that the game designers had overstretched themselves, leaving glitches in various spots, and made a game too taxing to be run on an average machine, with one reviewer calling it 'a resource pig'.[58] In a retrospective by 1Up, the breadth and open-endedness of Morrowind are suggested to have contributed to the decline of single-player RPGs on home computers by leading customers to MMORPGs, where they could have a similar experience.[76]
In spite of this, reviewers generally felt that the drawbacks of the game were minor in comparison to its strengths. IGN concluded that 'Morrowind isn't perfect and its system requirements are huge; but its accomplishments outweigh any reservations.'[71] GameSpot's review concluded with a similar summation. 'Morrowind does have numerous drawbacks .. But they're all generally minor enough that most anyone should be able to look past them .. They'll otherwise find that Morrowind fulfills its many ambitious intentions. It's a beautiful-looking, sprawling, and completely open-ended game that allows you to play pretty much however you like'.[11]
The game environment of Morrowind was applauded as large and richly detailed, particularly for its real-time weather effects, day/night cycle,[77] and its great variety of plant and animal life.[6][11][14][58]Xbox Nation commended the game for its 'sheer scope', and credited that aspect as the game's 'biggest selling point', though it criticized the slowdowns, travel times and questing complexities that resulted from it.[78] In contrast to the 'generic'[15] nature of Daggerfall's design, reviewers found Morrowind's design spectacular, varied,[58] and stunning.[11] GameSpot stated that 'Simply exploring Morrowind is possibly the best thing about it.'[11]
The mildly complex reciprocal skill system was generally praised, with a few exceptions. IGN, though finding the manual's description of the system unclear, found the classes well balanced and well designed for all play styles.[12] GameSpot found the system clear and sensible.[11]PC Gamer, by contrast, found the system unbalanced, with combat privileged over other features.[20]Computer Gaming World felt the system's privileging of combinations of single-handed combat weapons and shields over double-handed weapons unnecessarily exploitable, but appreciated the freedom offered by the broad skillset and action-dependent leveling.[8]GameSpy gave strong commendation to the system, stating that 'The advancement system makes so much sense that it makes other games, even games set in the D&D world such as Baldur's Gate, look silly by comparison'.[79]Morrowind's combat system was poorly received by the gaming press. GameSpot characterized it as one of the game's major weak points[11] and GameSpy devoted the majority of their review's minor complaints to it.[17] The system was disparaged for its simplicity[15] and for its tendency to bore.[80]
One element about Morrowind that received particular, and near-universal, criticism, was the game's journal system. In Morrowind, the player has a journal which is automatically updated with information from time to time following conversations with NPCs and important developments in the plot, each new entry following all those previous. Though IGN and GamePro commended the general interface for its relative ease of use,[12][70] the journal was almost universally reviled. The journal was found to quickly become a 'muddled mess',[17] 'hundreds of pages long',[11] without any useful method of organization by quest title or completion level.[20]Computer Gaming World simply called the feature an 'anal-retentive nightmare of confusion', and called it one of the game's two greatest shortcomings.[8] However, Bethesda remedied the complaints to some extent in the subsequent expansion Tribunal. There, the journal was organized by quests and could be more easily navigated.
Despite being Bethesda's first major title to be produced for a console, Morrowind's Xbox release was well received in the gaming press.[38] The inability to use add-on modifications on the Xbox version was unhappily felt,[81] as was the non-native resolution,[82] but the qualities of detail and open-endedness which had similarly graced the PC release made good the Xbox release's faults.[81]Morrowind's Xbox release sold very well; it continued to rank among the top 10 sellers on the console one year after its initial releaseâa feat matched only by Halo: Combat Evolved.[83] In spite of its critical and commercial success, Morrowind did not win any end-of-year press awards for its Xbox release.
Awards[edit]
The editors of Computer Games Magazine named Morrowind the third-best computer game of 2002, and wrote, 'Unlike its ambitious but ultimately flawed predecessors, this is Herculean role-playing that works.'[84] It was a nominee for PC Gamer US's '2002 Best Roleplaying Game' award, which ultimately went to Neverwinter Nights.[85]Morrowind won GameSpy's PC RPG of the Year Award,[86] though it lost to Neverwinter Nights in reader polls, ranking 24% against Neverwinter's 34.9% popular support.[87] It won IGN's RPG Vault's Game of the Year Award,[88] IGN's PC Roleplaying Game of the Year Award in both its editorial and popular forms,[89] RPG Vault's Game of the Year Award 2002,[88] and was IGN's reader's choice for Best Story.[90]Morrowind lost GameSpot's best PC RPG of 2002 award to Neverwinter Nights,[91] but won best Xbox RPG.[92]Morrowind, in addition to its nomination in music composition, was also nominated in the category of 'Computer Role-Playing Game of the Year' at the 2003 Interactive Achievement Awards, but lost, again, to Neverwinter Nights.[62]
In 2003, Morrowind received the dubious honor of ranking 21st on GameSpy's '25 Most Overrated Games' list, for its 'buggy, repetitive, and dull gameplay'.[93] In 2010, IGN ranked Dagoth Ur 90th in 'Top 100 Videogames Villains'.[94]
Expansions and compilations[edit]Tribunal[edit]
The Elder Scrolls III: Tribunal, announced on September 2, 2002, and scheduled for a PC-only release,[95] went gold on November 1[96] and was released, with little fanfare,[97] on November 6.[98]Tribunal puts the player in the self-contained, walled city of Mournhold, the capital of the province of Morrowind; the new city is not connected to Morrowind's land mass, Vvardenfell, and the player must teleport to it. The storyline continues the story of the Tribunal deities.[95]
The choice to produce the expansion was primarily inspired by the success of Morrowind's release, as well as a general feeling that Elder Scrolls series games are ongoing experiences that merit new things for their players to do.[99] Development on the game began immediately after Morrowind shipped, giving the developers a mere five-month development cycle to release the gameâa very fast cycle for the industry. The prior existence of the Construction Set, however, meant that the team 'already had the tools in place to add content and features very quickly.'[100]
Interface improvementsâspecifically, an overhaul of Morrowind's journal systemâwere among the key goals for Tribunal's release. The new journal allowed the player to sort quests individually and by completion, reducing the confusion caused by the original's jumbling together of every quest into a single chronological stream. The game's reviewers took well to the change, although some criticized the incomplete implementation of the system, and others found the system continued to be 'a bit unwieldy.'[101][102][103]
Reviews of Tribunal were generally positive, though to lesser amounts than was the case for Morrowind. Aggregate scoring sites gave the game generally favorable scores: Metacritic, a score of 80;[104]GameRankings, a score of 82.[105] Most critics commented on the greater linearity of the experience, combined with a reduction in the total size of the play area, giving the changes mixed reviews. GameSpot reported sullenly on the change: 'it's somewhat surprising that the Tribunal expansion confines your adventures to the relatively small setting of the municipality Mournhold,'[103] and that, in light of this change, 'Tribunal doesn't have many of the features that made Morrowind so appealing.'[103] IGN stated that although 'you'll rarely lose sight of what you're doing or why,' a fact that may make the game more 'comprehensible' for some players, 'the lack of interaction with the rest of the world is pretty depressing.'[102] RPGamer, by contrast, was unequivocally positive about the change: 'Bethesda .. neatly sidesteps two of the most difficult atmospheric flaws of Morrowindâthe constant sense of emptiness, and the bland outdoor landscapesâby having the story take place entirely within the city of Mournhold .. This smaller, tighter playing field ensures that every minor detail can and does get attention.'[106]
Bloodmoon[edit]
The Elder Scrolls III: Bloodmoon, announced on February 14, 2003, and scheduled for release in May of the same year,[107][108] went gold by May 23,[109] and was released on June 6.[110] Bethesda began work on the expansion immediately following the release of Tribunal in November 2002. Bloodmoon is a larger expansion than Tribunal, in terms of area covered and content created;[111] it expands the game's main map to include the untamed island of Solstheim located to the northwest of Vvardenfell, a frigid northern tundra sprinkled with forests, and many new varieties of creatures, such as the short but tough rieklings. These additions marked a return to the 'open-ended gameplay' and 'free-form exploration' of the original, in contrast to the linearity and confinement of Tribunal.[112] Reviews for Bloodmoon were, again, generally positive. Aggregate scoring sites gave the game generally favorable scores: Metacritic, a score of 85;[113] GameRankings, a score of 83.[114]
One of the key selling points of Bloodmoon was its reintegration of werewolves, a feature that had been included in Daggerfall, but was absent in Morrowind,[115] despite being a feature prominently advertised in previews prior to the game's release.[107][111]Morrowind instead included vampirism, which was almost an 'Easter egg' in terms of how many players remained unfamiliar with the feature.[116] Players become werewolves by catching the lycanthropic disease 'Sanies Lupinus' and letting three days pass without getting it cured. Once the disease has been fully integrated, the player transforms every night, regardless of the lunar cycle.[117] Being a werewolf provides ability increases, though their strength was reduced relative to the major bonuses offered by lycanthropy in Daggerfall.[115] Some reviewers found the addition to be a welcome challenge,[116][117][118] but others thought it frustrating and poorly implemented.[115][119]
Game of the Year Edition[edit]
The Elder Scrolls III: Morrowind Game of the Year Edition was announced May 12, 2003, and released October 31 of the same year.[5] It compiled both the Tribunal and Bloodmoon expansions, along with patches available only for the PC release, plus a variety of minor quest and item add-ons, and offered them up in one single package for both PC and Xbox platforms. This provided Xbox players with most of the game content they had not previously had access to.[120] Absent, however, from the Xbox version was the improved journal included in Bethesda's Bloodmoon and Tribunal releases, as well as the later patched editions of Morrowind's original release. Reviewers responded to the absence negatively.[121] Nonetheless, reviews for the GotY set were generally positive â more so than for all previous releases of the game. Metacritic gave the edition a score of 89;[122] GameRankings, an 88.[123]PC Gamer redistributed this version under their 'PC Gamer Presents' line.
Modifications[edit]
A screenshot of The Elder Scrolls Construction Set for The Elder Scrolls III: Morrowind, demonstrating the utility's automated cell and object lists.
Bethesda Softworks, the developer of Morrowind, offers the ability to change the game via plugins (often referred to as modifications, or mods for short) using The Elder Scrolls Construction Set, which comes with the PC version of the game. The Construction Set, and a variety of third-party mod-making tools, allow the modder to create and edit different objects, places, characters, dialogues, races, birthsigns, abilities, and skills.[124] Characters can be made as strong or as fast as the user wants, and allows the player to experience the game in a way that would not normally be possible within the game's mechanics.[125]
These plugins are usually easy to install and can change almost everything in the game.[126] Plugins can include new creatures, weapons, armor, quests, people, playable species, Easter eggs, stores, player-owned houses, cities, expand on the size of cities, and introduce new plotlines, and entire landmasses with some or all of the above. Organized projects, such as Tamriel Rebuilt and Project: Tamriel, attempt to recreate the originally envisioned Morrowind province and other parties of Tamriel, as seen in other The Elder Scrolls games.[127] For example, there are interpretations of both Cyrodiil[128] and Skyrim,[129] the settings of later The Elder Scrolls games.
Many mods create powerful 'god items' and place them in convenient locations. Others change or enhance the graphical aspects of the game, such as lighting, 3D models, colors, and textures.[130] There are also official mods made by Bethesda, such as Siege at Firemoth, which can be found at the official site[131] and which are all included in the Game of the Year Edition. It does not include any third-party mods.
OpenMW[edit]
OpenMW is an open-source, free-softwarereplacement game engine that supports playing the original and add-on Morrowind content natively (without emulation or a virtual machine) on Linux, macOS, and Windows.[132] It supports higher-resolution graphics (installed as mods) than the original Bethesda engine, but requires a copy of the original game, in any edition, for its data files. Most third-party mods that are not dependent on any MS Windows executables and which are free of serious scripting syntax errors are also compatible with OpenMW. Since 2016, all of the quests, classes, races, and other character choices of Morrowind and its official expansions and add-ons are fully playable in OpenMW, though it remains in extended beta testing as of 2017. OpenMW is also the basis for TES3MP, an attempt to develop a networked, multiplayer version of the game, in early alpha testing as of 2017.
Remasters as add-ons for later TES games[edit]
Another fan labor effort, The Elder Scrolls Renewal Project, has been working on remasteringMorrowind to run as add-ons for later games in The Elder Scrolls franchise (as Morroblivion for Oblivion,[133][134] and Skywind for Skyrim). The project is also working on a remaster of Oblivion to run within Skyrim.[135]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls_III:_Morrowind&oldid=900224412'
Dagoth UrMapRegionTypeSublocationsQuests
The Citadels of the Sixth House
Crosier of St. Llothis the Pious Characters
Dagoth Ur is a Dwemer Ruin found in The Elder Scrolls III: Morrowind. It is located at the center of Red Mountain region, containing the Akulakhan and Heart of Lorkhan, and serves as an important location for the end of the main questline.
DescriptionEdit
It is the headquarters of the Sixth House, and is named after its leader, Dagoth Ur. It is located around the mouth of the Red Mountain volcano, in Vvardenfell, north of the Ghostgate. It is the destination of the last quest the Nerevarine must undertake during the main questline. The second Numidium and the Heart of Lorkhan can be found here, in the deepest area. The whole citadel is divided into six sublocations.
The entrance is blocked by a round stone shield, which only opens once the crank on a pipe, just south of the doorway, is activated.
SublocationsEditOuter FacilityEdit
This section is the citadel's entrance, it leads to the Inner Facility. There are only five enemies, which are three ash creatures and two ash ghouls, named Dagoth Ienas and Dagoth Vaner. There is a small amount of loot in this area, namely potions, ingredients, and the dead body of an adventurer, which has random loot.
Inner FacilityEdit
From here the Inner Tower and the Lower Facility can be reached, it is a long intertwining corridor with two rooms. There is valuable loot in the area. Dagoth Drals and Dagoth Rather can be found here, along with a greater bonewalker.
Inner TowerEdit
A small domed room, where Dagoth Irvyn is located. During a Tribunal Temple quest, 'Crosier of St. Llothis the Pious,' the body of Voruse Bethrimo, who has the Crosier of St. Llothis, can be found here.
Lower FacilityEdit
This area leads to the Facility Cavern, it is three small rooms, one after the other. Dagoth Muthes and Dagoth Gilvoth the ash vampire, who possesses the Blood Ring, can be found here.
Facility CavernEdit
It is a large cavern, where the first encounter with Dagoth Ur happens during the main quest. Hidden behind a boulder that only opens once Dagoth Ur is defeated, the Heart Ring can be found on the floor, lying next to the entrance of the next area, Akulakhan's Chamber.
Akulakhan's ChamberEdit
This is a very large cavern on several levels, accessible by ledges that go around the area. Its lowest section is entirely flooded by lava. In the center of the cavern stands a giant unfinished humanoid golem, called Akulakhan, or the second Numidium,[source?] and attached to its empty stomach, the Heart of Lorkhan can be seen. This is where the Nerevarine encounters Dagoth Ur for the second time.
QuestsEditThe Citadels of the Sixth HouseEdit
Travel to the facility on confront Dagoth Ur himself. Enter the heart chamber with Keening, Sunder, and Wraithguard, and strike the Heart of Lorkhan. This will destroy the Akulakhan, and end the threat of House Dagoth, therefore lifting the Blight from Morrowind.
Crosier of St. Llothis the PiousEdit
Retrieve the Crosier of St. Llothis beside Voruse Bethrimo's corpse at the Inner Tower.
Notable itemsEditCharactersEditEnemiesEditGalleryEdit
Local map
Outer Facility local map
Inner Facility local map
Dagoth Ur, Inner Tower local map
Lower Facility local map
Facility Cavern local map
Akulakhan's Chambers local map
Dagoth Ur
Akulakhan the second Numidium
Dagoth Ur with Akulakhan in the Heart Chamber
TriviaEdit
AppearancesEdit
Full NameAliasOriginOccupation
Leader of the Sixth House which is also known as House Dagoth
Powers/SkillsHobbySending visions to the Nerevarine.
Working on Akulakhan.
GoalsConstruct Akulakhan.
Spread the Corprus disease.
Get revenge on the Tribunal. Free Morrowind from the Empire Conquer Tamriel. CrimesType of VillainOrigin
Dagoth Ur's reign came about after the Battle of Red Mountain. This famous battle, paving the way for the formation of 'modern' Morrowind, took place around 1E 700, towards the end of the War of the First Council between the Chimeri (led by Nerevar) and the Dwemeri (led by Dumac Dwarfking).
It is during this battle in Dumac Dwarfking's citadel (soon to become the headquarters of Dagoth Ur) that Kagrenac is supposed to (according to some sources) have used his tools upon the Heart of Lorkhan in order to strengthen the Dwemer and win the battle. However, his actions somehow caused the entire Dwemer race to disappear from Tamriel.
What happened during the battle is rather obscure since there are many sources that clash with each other. Some sources imply that during the battle, Nerevar and Dagoth Ur led a small platoon of troops into red mountain while the battle outside acted as a diversion. It is then said that Nerevar and Dagoth Ur encountered Dumac and Kagrenac within the mountain and a bloody duel broke out with Nerevar slaying Dumac and Dagoth Ur killing Kagrenac. It is implied that after the duel, Nerevar and Dagoth Ur used the Heart of Lorkhan to destroy the Dwemer race; this explains why the Dwemer disappeared.
Afterwards Nerevar is supposed to have left Dagoth Ur to guard the heart while he discussed with the Tribunal what he would do next. After coming to the conclusion that they would use the heart, Nerevar and his Tribunal returned to the heart chamber only to find that Dagoth Ur had been experimenting on the heart. It is then said that the Tribunal killed Dagoth Ur and poisoned Nerevar so that they could use the heart's power. Dagoth Ur's experiments on the heart allowed him to stay alive and slowly build his power.
Other sources imply that House Dagoth betrayed the Chimer and fought with the Dwemer (possibly because they disliked the other Chimer houses and tribes), and that Nerevar was slain during the battle. These sources state that Kagrenac accidentally wiped out the Dwemer in a vain attempt to empower them using the heart.
Gameplay
The use of the heart of Lorkhan angered the Daedra lord Azura so, that she punished the entire race for their betrayal by darkening their skin and turning their eyes red, transforming the Chimer into the Dunmer (Dark Elves) that currently inhabit Tamriel. She vowed that one day, a child born outside of Morrowind, under a certain sign, to uncertain parents, would rise as Nerevar reborn, and defeat Dagoth Ur as her champion. This 'Nerevarine' is your character in the game.
Only after fulfilling the Nerevarine prophecy, and aquiring Kagrenac's tools (Sunder, Keening and Wraithguard) and the means to use them, can the player confront Dagoth Ur in his Dwemer fortress under Red Mountain.
The Battle
Before entering the final chamber, Dagoth Ur speaks to the player, explaining a number of things, including his relationship with Nerevar, and his plans for Morrowind. Once the player exits this conversation, Dagoth Ur will allow the player to attack. The player must defeat him, at which time he simply disappears, then proceed to the final chamber. Once inside, the player will see Dagoth Ur standing in front of them, as alive as ever. He comments on the arrogance exhibited by attempting to kill a god, and resumes his assault. This time, the player will be unable to kill him by fighting.
The source of his power and immortality is the Heart of Lorkhan. Without destroying the Heart at the bottom of his chamber, Dagoth Ur cannot be killed. The player must proceed there, either by going down the spiral path to their right, avoiding the pit of lava at the bottom of the chamber, the creatures encountered along the way, and Dagoth himself, finally crossing the bridge at the bottom to the Heart on a small island in the center, or simply jumping down. The player must first use the hammer 'Sunder' once on the heart, then repeatedly use the knife 'Keening' to disrupt the magical shield around the heart and destroy it. Once destroyed, the player can engage Dagoth Ur himself, who is no longer protected by its power. If you thought you left him back at the top, think again. After destroying the heart, Dagoth appears on the bridge behind the player. The player has the choice to kill him here, or make their way back across the bridge, which triggers the bridge to collapse, along with Akulakhan, which the Heart resided in.
At this point, Dagoth Ur is dead, and leaving the chamber from the entrance will trigger the appearance of Azura, her words of gratitude to you for fulfilling your destiny, and the final custscene of the game, which can be continued afterwards to whatever end.
Trivia
Let's suppose someone has just started a new game and has just stepped off the boat in Seyda Neen. Is there anything, aside from the difficulty of the monsters, stopping the player from walking up Red Mountain and confronting Dagoth Ur?
For example, is the Ghost Gate locked until some part of the main quest has been completed? Even so, there's that secret entrance into Red Mountain underneath Kogoruhn that would grant you access into the Ghost Fence.
Additionally, is it absolutely neccesary to to acquire Kagrenac's Tools to defeat Dagoth Ur, or do they simply make him easier to beat? Would a hypothetical infinitely-leveled character still be able to take him down?
YonkeyDonk64YonkeyDonk64
2 Answers
Short answer: No, there is nothing stopping a player from confronting Dagoth Ur right from the start, but you will need Sunder and Keening to actually accomplish anything.
Longer answer:
Ghostfence is fairly easy to get past. The gate is IIRC openable right from the start, you can levitate over the fence anyway, and if all else fails, the Scrolls of Icarian Flight can get you pretty much anywhere; just use a second scroll, or any source of Slowfall or to land, and you're done.
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Without Sunder and Keening, though, you've no way to actually destroy the heart, so you'll need to go grab those on the way. Wraithguard can be safely skipped, as long as you have some way to survive the damage caused by the other two artifacts. That's not an easy thing to do, but it is certainly possible. A common method involves getting 100 pts of Resist Magicka, since the damage from Sunder/Keening is magical. The Heart Ring dropped by Dagoth in the first fight is handy here; even though it only lasts 30 seconds, that's more than enough time to destroy the Heart.
Ultimately, the game can be beaten without ever having to fight anything, or even complete any proper quests beyond the tutorial. But doing so involves running past some very strong enemies without the levels or equipment you normally need to survive them; look up Morrowind Speedruns on YouTube (or anywhere else on the internet speedruns can be found) to see some of the ways people survive the run into Red Mountain.
Billy MailmanBilly Mailman
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I remember attempting this with cheats way back when. Setting my strength to something like 5000 and killed him in a few minutes. The quest line didn't progress properly though.
With lesser means, aka starting from the boat, it would take forever. I don't see anything else stopping you from getting there, but I would imagine it would take over an hour or more to deal out that kind of damage.
ThebluefishThebluefish
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Elder Scroll series - Rated: T - English - Family/Fantasy - Chapters: 1 - Words: 3,197 - Favs: 3 - Follows: 1 - Published: 12/14/2016 - Haskill, Sheogorath, Dragonborn/Dovahkiin, Altmer - Complete
Seeds of Truth by Sammy HeroesreviewsStephen accidentally eats the wrong kind of seeds (in his defense, they looked like peanuts), only to spend twenty four hours telling the truth and nothing but the truth. And his fellow magical colleagues want to exploit this unique opportunity to their heart's content. (Set during Stephen's training) one shot.
Doctor Strange - Rated: T - English - Humor/Friendship - Chapters: 1 - Words: 2,599 - Reviews: 27 - Favs: 137 - Follows: 39 - Published: 11/16/2016 - The Ancient One, Cloak of Levitation, K. Mordo, Wong - Complete
The Snow Tower Crumbles by BabblereviewsIn the years after Alduin's defeat, allies and enemies of the Dragonborn struggle to find purpose in a troubled Skyrim. Short stories about Ulfric Stormcloak, Teldryn Sero, and a few others. Companion piece to 'The Death of the Dragonborn.'
Elder Scroll series - Rated: T - English - Adventure/Family - Chapters: 1 - Words: 1,899 - Reviews: 2 - Favs: 3 - Follows: 5 - Published: 11/10/2016 - Dragonborn/Dovahkiin, Elisif, Ulfric Stormcloak, Teldryn Sero
Accidental Disciples by countess zreviewsAccording to ancient prophecy, an outlander hero is destined to save Morrowind. Yet between the petty skirmishes of the Great Houses, financial exploitation by the Empire, the Tribunal's crusade of terror and censorship, and the insidious Sixth House hypnotizing people with poison dreams, it's difficult to decide which threat is most pressing. It's probably the cliff racers.
Elder Scroll series - Rated: T - English - Adventure - Chapters: 31 - Words: 113,408 - Reviews: 105 - Favs: 51 - Follows: 57 - Updated: 10/5/2016 - Published: 10/31/2015 - Azura, The Nerevarine, Vivec, Divayth Fyr
Shieldmaiden by TolkienScribereviewsA nobleman enters the feast in Faramir's domain with dark intentions. And Ãowyn may be the wife of a Steward and a Princess as well as a mother, but that does not make her any less of an opponent. A humourous oneshot. Complete. Part of the Green Leaves universe. Please read and review!
Lord of the Rings - Rated: T - English - Suspense/Humor - Chapters: 1 - Words: 3,274 - Reviews: 7 - Favs: 25 - Follows: 3 - Published: 9/6/2016 - Legolas, Eowyn, Faramir, Amrothos - Complete
Lovable Sorcerer Dude by Not So-soreviewsGandalf comes up with a brilliant plan and invites friends over for a groovy party to initiate it.
Lord of the Rings - Rated: T - English - Humor/Friendship - Chapters: 1 - Words: 640 - Reviews: 2 - Favs: 2 - Follows: 1 - Published: 8/19/2016 - Complete
Watch Where You Point That Thing by HeartspathreviewsFarkas takes a new weapon out on a job with Vilkas.
Elder Scroll series - Rated: K+ - English - Humor/Family - Chapters: 1 - Words: 833 - Reviews: 7 - Favs: 11 - Follows: 6 - Published: 8/15/2016 - Farkas, Vilkas - Complete
A Bard's Tale of the Dragonborn by NallediareviewsHigh Elf Tawarthion travels to Skyrim to join the Bard's College in 4E175, but a rebellion in the Reach - the Markarth Incident - and its consequences opens up a whole new destiny for the mer. He is flung into the Civil War headfirst, and the World-Eater is an unwelcome curveball. This is how a bard became the Dragonborn. T for now, may up to M. DragonbornxLisette
Elder Scroll series - Rated: T - English - Adventure/Romance - Chapters: 4 - Words: 16,450 - Reviews: 1 - Favs: 5 - Follows: 5 - Updated: 8/5/2016 - Published: 4/12/2015 - Dragonborn/Dovahkiin, Ancano, Ondolemar, Ulfric Stormcloak
Do Not Go Quietly by Drag0nst0rmreviewsOne by one, the peoples of Middle Earth dwindled. The Age of Men had come, and theirs had ended. Some went quietly. The dwarves, though? They'd never been the kind to wash the dishes quietly, much less die.
Lord of the Rings - Rated: T - English - Tragedy - Chapters: 1 - Words: 793 - Reviews: 7 - Favs: 16 - Follows: 6 - Published: 7/25/2016 - Elf, Hobbit, Dwarf, Ents - Complete
The Milk Drinkers' Challenge by HeartspathreviewsThree men of the Companions bite off more than they can chew.
Elder Scroll series - Rated: K+ - English - Humor - Chapters: 1 - Words: 667 - Reviews: 10 - Favs: 13 - Follows: 4 - Published: 7/7/2016 - Dragonborn/Dovahkiin, Farkas, Vilkas - Complete
Blood Family by skyflower51reviewsWhen her father dies in mysterious circumstances, Sissel finds herself adopted by an equally mysterious adventurer. She's determined to uncover the identity of her foster father - but her search for answers may put her life in peril. And the truth about why he took her in might be far darker than she ever imagined.
Elder Scroll series - Rated: T - English - Family/Drama - Chapters: 9 - Words: 58,248 - Reviews: 60 - Favs: 60 - Follows: 42 - Updated: 7/3/2016 - Published: 2/11/2016 - Dragonborn/Dovahkiin, Jenassa, Sissel - Complete
The Dragonborn moves on by codemaster117reviewsAn old Dragonborn climbs the throat of the world one last time, to visit with an old friend before his death.
Elder Scroll series - Rated: K - English - Angst/Friendship - Chapters: 1 - Words: 671 - Reviews: 3 - Favs: 9 - Follows: 4 - Published: 4/6/2016 - Dragonborn/Dovahkiin, Odahviing - Complete
A Nord's Heart by Sniper650mreviewsGeneral Tullius' day is about to get worse.
Elder Scroll series - Rated: T - English - Drama/Tragedy - Chapters: 1 - Words: 6,584 - Reviews: 4 - Favs: 5 - Follows: 1 - Published: 4/2/2016 - Tullius, Legate Rikke, OC - Complete
But Words by Stormcrown201reviewsWorking on a war hammer at the Skyforge, several months after Kodlak's death, Farkas examines himself, and questions his treatment by the other Companions and the methods he uses to cope with it. He's supposedly a simple man, but things aren't as simple as he tells everyoneâand himself. He can either keep running from the truth, or he can learn to face it, and change things.
Elder Scroll series - Rated: T - English - Angst/Drama - Chapters: 1 - Words: 6,734 - Reviews: 4 - Favs: 13 - Follows: 3 - Published: 3/27/2016 - Dragonborn/Dovahkiin, Farkas, Vilkas - Complete
Old Beginnings by TheAlassinSaneAn even further back-story to Why We Fight and Cael from SRM. How a Breton noblewoman became involved with and left her family for a Forsworn Chief in the 4th Era, 180. Featuring grief, betrayal, sisterly love, equine acrobatics, the curiosities of why Forsworn don't visit village inns and a horse called Nipper.
Elder Scroll series - Rated: T - English - Fantasy/Romance - Chapters: 10 - Words: 31,814 - Favs: 7 - Follows: 3 - Published: 3/1/2016 - OC - Complete
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Elder Scroll series - Rated: T - English - Angst/Friendship - Chapters: 5 - Words: 8,849 - Reviews: 3 - Favs: 3 - Published: 1/25/2016 - Dragonborn/Dovahkiin, Sinding - Complete
Sing, Nightingale by vargrimarreviewsWheatley wants to help Chell learn how to speak. His method? Melodic intonation and music therapy. Human!Wheatley/Chell, humming, learning, and eventual singing for a portalkink meme fill. Shameless fluff and tension with a bit of plot in the background.
Portal - Rated: T - English - Romance/Drama - Chapters: 18 - Words: 97,203 - Reviews: 279 - Favs: 388 - Follows: 439 - Updated: 1/17/2016 - Published: 9/23/2011 - [Wheatley, Chell]
Unattainable by natashaheisenburgreviewsWhat a horrible thing it was, to love someone so unattainable; he might just know the feeling. / After seven years in Anvil, Hieronymus Lex returns to the Imperial City to celebrate the end of the Oblivion Crisis. Hieronymus Lex x GrayFox!Hero of Kvatch
Elder Scroll series - Rated: T - English - Romance/Angst - Chapters: 1 - Words: 4,000 - Reviews: 3 - Favs: 11 - Follows: 3 - Published: 1/15/2016 - [Hieronymus Lex, Hero of Kvatch, Martin S.] - Complete
Apple's Heart by The Assassin's PenreviewsLeonardo Da Vinci was an accomplished anatomist who discovered many things about the human body through careful observation-or so history tells us. What history doesn't know about is the Apple and the Assassin who really helped put him on the grand wall of great scientists. One shot, Leo and Ezio friendship. T for source material and mentions of educational dissections.
Assassin's Creed - Rated: T - English - Friendship/Sci-Fi - Chapters: 1 - Words: 2,251 - Reviews: 3 - Favs: 8 - Follows: 2 - Published: 1/8/2016 - Ezio A., Leonardo da Vinci - Complete
Focus On Me by IronEclipsereviewsChoosing a new life meant choosing a new set of skills. Be it a blade or silence, Maria would have to learn to use it all over again.
Assassin's Creed - Rated: T - English - Romance/Drama - Chapters: 1 - Words: 2,390 - Reviews: 4 - Favs: 9 - Follows: 1 - Published: 1/7/2016 - [Altaïr, Maria T.] - Complete
To See Beyond the Mask by IronEclipsereviews'You are interfering,' she managed to say while tugging at his hand again. Another sly, almost invisible grin slid across the edges of Altaïr's mouth. Maria decided that she hated the expression. His impression of a rock was much more enjoyable.
Assassin's Creed - Rated: T - English - Romance/Drama - Chapters: 1 - Words: 3,425 - Reviews: 6 - Favs: 12 - Follows: 4 - Published: 12/27/2015 - [Altaïr, Maria T.] - Complete
Enemies in Arms by ShiningAngelEyesreviewsGuard Captain Hieronymus Lex gets unexpected help arresting a criminal. By his arch-enemy. He's rather annoyed. One-shot.
Elder Scroll series - Rated: T - English - Adventure/Friendship - Chapters: 1 - Words: 1,866 - Reviews: 2 - Favs: 4 - Follows: 1 - Published: 9/12/2015 - Hieronymus Lex - Complete
Threadbare by BigEvilShinereviewsA small town seamstress is having issues with the local sorceress and her Dremora thrall. OC x Dremora.
Elder Scroll series - Rated: T - English - Friendship/Romance - Chapters: 4 - Words: 13,246 - Reviews: 19 - Favs: 21 - Follows: 23 - Published: 6/13/2015
The Prank by EzioADFreviewsLeonardo's plan to prank Ezio goes horribly wrong.
Assassin's Creed - Rated: K - English - Humor - Chapters: 1 - Words: 1,214 - Reviews: 2 - Favs: 15 - Follows: 1 - Published: 4/12/2015 - Ezio A., Leonardo da Vinci - Complete
Endure and Survive by mutilerreviewsA retelling of events revolving around Malik's journey back to Masyaf, his amputation, and what followed.
Assassin's Creed - Rated: T - English - Drama/Tragedy - Chapters: 1 - Words: 2,402 - Reviews: 2 - Favs: 12 - Follows: 1 - Published: 3/17/2015 - Altaïr, Kadar, Malik - Complete
A Conversation on Betrayal by AdInventumreviews'Have you ever been impaled before?' Two Dragonborn discuss backstabbing and opposing philosophies. Oneshot, AU.
Elder Scroll series - Rated: T - English - Drama/Adventure - Chapters: 1 - Words: 1,459 - Reviews: 4 - Favs: 16 - Follows: 1 - Published: 3/2/2015 - Dragonborn/Dovahkiin, Miraak - Complete
Guiding Fallen Stars by RegalMisfortunereviewsXephos falls to Minecraftia with little memory aside from his name and a vague notion of how he got there. His learning of the world around him slowly reveals to him that he is quite different from the rest of the people he's met. Yogscast fic. RECENT CHAPTER HAS BEEN EDITED (uploaded an older version, whoops!)
Minecraft - Rated: T - English - Adventure/Friendship - Chapters: 7 - Words: 17,472 - Reviews: 11 - Favs: 13 - Follows: 17 - Updated: 3/1/2015 - Published: 12/26/2014
He That Increaseth Knowledge by AdInventumreviewsThe first time the Way of the Voice is explained to Miraak, he laughs. Oneshot, AU.
Elder Scroll series - Rated: T - English - Drama/Fantasy - Chapters: 1 - Words: 1,221 - Reviews: 2 - Favs: 17 - Published: 2/27/2015 - Dragonborn/Dovahkiin, Miraak - Complete
Fratello Mio Addio by Captain Alice HookreviewsGoodbye My Brother. Federico Auditore had barely begun his story when he found himself at the noose. But he was strong in life, and he'd be damned if he wasn't strong to the final drop. One-Shot character study of Rico's final moments.
Assassin's Creed - Rated: T - English - Family/Hurt/Comfort - Chapters: 1 - Words: 926 - Reviews: 5 - Favs: 19 - Follows: 1 - Published: 2/24/2015 - Ezio A., Federico A., Giovanni A., Petruccio A. - Complete
Just A Nobody by EzioADFreviewsDuccio is having a bad day and it's about to get worse when he runs into a familiar face from his past.
Assassin's Creed - Rated: K - English - Humor - Chapters: 1 - Words: 1,564 - Reviews: 2 - Favs: 7 - Follows: 1 - Published: 1/10/2015 - Ezio A. - Complete
Solo un Sogno by Captain SilencereviewsEven in retirement, Ezio will always be a hero to little Flavia.
Assassin's Creed - Rated: K+ - English - Family/Hurt/Comfort - Chapters: 1 - Words: 681 - Reviews: 2 - Favs: 8 - Published: 12/13/2014 - Ezio A., Flavia A. - Complete
Afterlife by Kill LisannareviewsDid anyone wondered what happened to Altair after he took his last breath? Well I did. First AC story. Various genre, many characters. Altair x Maria fluff at the end. Rating T just to be sure. I do not own AC or this image.
Assassin's Creed - Rated: T - English - Family/Hurt/Comfort - Chapters: 1 - Words: 2,454 - Reviews: 3 - Favs: 17 - Follows: 3 - Published: 11/11/2014 - [Altaïr, Maria T.] - Complete
Cripple's Bane by Moonsp1r1treviewsMalik is not having a good day. One-shot.
Assassin's Creed - Rated: T - English - Hurt/Comfort/Angst - Chapters: 1 - Words: 1,293 - Reviews: 2 - Favs: 13 - Follows: 5 - Published: 9/28/2014 - Altaïr, Malik - Complete
Muddy Footprints by EnnesseereviewsA conversation between Connor and his Mentor.
Assassin's Creed - Rated: K+ - English - Humor/Family - Chapters: 1 - Words: 619 - Reviews: 2 - Favs: 6 - Follows: 2 - Published: 9/10/2014 - Connor K., Achilles D. - Complete
Criminal Scum by DeathJohnsonreviewsMaro Rufus stops off at the inn for a meal, but something goes wrong
Elder Scroll series - Rated: K+ - English - Humor/Parody - Chapters: 1 - Words: 550 - Reviews: 3 - Favs: 2 - Published: 8/29/2014 - A. Avidius - Complete
Bleak Victory by Fuzzy Blue Slippersreviews[OneShot] Months after Faendal's disappearance with the Dragonborn, Sven is startled when an inheritance letter arrives, addressed to him. [Character Death]
Elder Scroll series - Rated: K+ - English - Angst/Tragedy - Chapters: 1 - Words: 2,373 - Reviews: 3 - Favs: 13 - Published: 7/10/2014 - Sven, Faendal - Complete
Odd Melting Pot by WinterSky101reviewsIn which the others in Kattegat find out about Athelstan's crucifixion, and he finds out that his fears that they won't accept him because of it are completely unfounded.
Vikings - Rated: T - English - Hurt/Comfort/Family - Chapters: 1 - Words: 3,485 - Reviews: 4 - Favs: 54 - Follows: 7 - Published: 6/30/2014 - Ragnar, Lagertha, Bjorn, Athelstan - Complete
Monsters by petrichoristerreviewsA monster like him doesn't deserve to be happy. From the Skyrim Kink Meme. Drabble.
Elder Scroll series - Rated: T - English - Angst - Chapters: 1 - Words: 475 - Reviews: 2 - Favs: 3 - Published: 6/10/2014 - Sinding - Complete
The Bucket Murderer by land law is for losersreviewsThroughout Skyrim, the killer struck, ending numerous lives and placing buckets over their bloodied heads in a sign of worship to the Daedra. Or, I've been watching too much of Sips playing Skyrim.
Elder Scroll series - Rated: T - English - Humor/Mystery - Chapters: 1 - Words: 1,079 - Reviews: 5 - Favs: 9 - Published: 3/15/2014 - Dragonborn/Dovahkiin, Balgruuf the Greater, Guard - Complete
Simplicity by Philososaurusreviews'Whether they left together or with other people, the next mission would see them back at their usual table for another night of revelry . . . They just were, and that was enough. Or so it had seemed, until the day that inevitability caught up with them at last, and seemed bent on smacking them around.' Dragonborn/Farkas. One-shot.
Elder Scroll series - Rated: T - English - Romance - Chapters: 1 - Words: 5,977 - Reviews: 2 - Favs: 20 - Follows: 2 - Published: 3/14/2014 - Dragonborn/Dovahkiin, Farkas - Complete
Dozing by chocolafiedreviewsSofia has something of value that Ezio wants back. And much to her surprise, his methods for getting what he wants aren't what she expects.
Assassin's Creed - Rated: T - English - Romance/Humor - Chapters: 1 - Words: 3,045 - Reviews: 7 - Favs: 38 - Follows: 6 - Published: 2/19/2014 - [Ezio A., Sofia S.] - Complete
A Lesson Learned by Imoshen86'There's no failure Darim, remember that.' Because it had almost cost him his life and those of many others, the delusion of failure's existence when there wasn't none. 'We try and if it doesn't work we try again as long as we're successful. Never give up, never let it break you down when it doesn't work the first time.'
Assassin's Creed - Rated: K - English - Family - Chapters: 1 - Words: 1,154 - Favs: 2 - Published: 2/16/2014 - Altaïr, Darim - Complete
It's hard being Clay Kaczmarek by SerpentWolf15reviewsA random thing I did after finishing Assassin's Creed 2, though they don't actually show Clay in it I still love him so had to write something about him, even if it is a bit weird, R&R!
Assassin's Creed - Rated: K+ - English - Angst - Chapters: 1 - Words: 430 - Reviews: 1 - Favs: 2 - Follows: 1 - Published: 2/6/2014 - Complete
A Boorish Man by Mirror and ImagereviewsAchilles Davenport is waiting very patiently to die, until this young scrap of a boy starts pounding on his door.
Assassin's Creed - Rated: T - English - Drama - Chapters: 1 - Words: 5,182 - Reviews: 17 - Favs: 62 - Follows: 6 - Published: 1/4/2014 - Achilles D., Connor K. - Complete
Pride Comes Before the Fall by AndropunkreviewsWhen Thorald Grey-Mane leads the charge to take Markarth for the Stormcloaks, Ondolemar must find some way to ratify the situation without suffering a blow to his pride.
Elder Scroll series - Rated: T - English - Tragedy/Angst - Chapters: 1 - Words: 3,517 - Reviews: 6 - Favs: 11 - Follows: 2 - Published: 12/22/2013 - Ondolemar - Complete
Time, by chocolafiedreviewsSomething so treasured and held now fading away.
Assassin's Creed - Rated: K+ - English - Angst/Family - Chapters: 1 - Words: 399 - Reviews: 2 - Favs: 8 - Published: 11/24/2013 - [Ezio A., Sofia S.] - Complete
Time and Age by chocolafiedSofia enjoys the quiet portion of the morning before the children wake up.
Assassin's Creed - Rated: K+ - English - Family/Romance - Chapters: 1 - Words: 1,156 - Favs: 21 - Follows: 3 - Published: 11/14/2013 - [Ezio A., Sofia S.] - Complete
An Arrow Shot by Penna.PretereoreviewsThe Dovahkiin is wounded in battle and Erik the Slayer reflects on their time together. Oneshot.
Elder Scroll series - Rated: T - English - Romance - Chapters: 1 - Words: 2,349 - Reviews: 6 - Favs: 18 - Published: 11/14/2013 - Erik the Slayer, Dragonborn/Dovahkiin - Complete
Tulipano Bianco by chocolafiedreviewsSofia has a history with white tulips, and when she meets Ezio, she decides that maybe he's the person she wants them from.
Assassin's Creed - Rated: K+ - English - Romance - Chapters: 1 - Words: 3,756 - Reviews: 2 - Favs: 22 - Follows: 3 - Published: 11/5/2013 - [Ezio A., Sofia S.] - Complete
One handed problems by Dr.HorusreviewsMalik has some trouble and Altaïr offers his assistance.
Assassin's Creed - Rated: T - English - Humor - Chapters: 1 - Words: 696 - Reviews: 6 - Favs: 26 - Follows: 4 - Published: 10/30/2013 - Altaïr, Malik - Complete
On the Street Where You Live by chocolafiedreviewsIt was silly; a man in his early fifties walking as if he was a teenager once more, but it was the truth nonetheless. Ezio Auditore da Firenze was in love for the first time in a long time.
Assassin's Creed - Rated: K+ - English - Romance/Humor - Chapters: 1 - Words: 1,597 - Reviews: 5 - Favs: 26 - Follows: 2 - Published: 10/21/2013 - [Ezio A., Sofia S.] - Complete
Safety and Peace by Imoshen86reviewsThey say you never forget the moment when holding your child for the first time in your arms. Altair would agree with them.
Assassin's Creed - Rated: T - English - Family - Chapters: 1 - Words: 1,721 - Reviews: 5 - Favs: 18 - Follows: 2 - Published: 9/29/2013 - Altaïr, Darim - Complete
Predilection by Arya MayreviewsThey were destined, he told her, to rule over the lesser beings at their feet. â F!Dragonborn and Miraak
Elder Scroll series - Rated: T - English - Drama - Chapters: 1 - Words: 748 - Reviews: 4 - Favs: 14 - Follows: 3 - Published: 8/23/2013 - Dragonborn/Dovahkiin, Miraak - Complete
The Ring by SerepentineRazorsreviewsA Nord man named Var joins the Imperial legion and ventures into Reachcliff Cave, home to the Shrine of Namira, Daedric Prince of Darkness. What will he find within, horror or perhaps something else?
Elder Scroll series - Rated: T - English - Suspense/Friendship - Chapters: 9 - Words: 16,681 - Reviews: 10 - Favs: 12 - Follows: 13 - Updated: 7/22/2013 - Published: 7/3/2013 - Namira
You Thu'umed My Heart by FlossSwallowerreviewsDovahkiin's little quest for marriage. (Little comedy I thought up when I heard Ysolda liked mammoth's tusks.)
Elder Scroll series - Rated: T - English - Romance/Humor - Chapters: 1 - Words: 1,576 - Reviews: 17 - Favs: 26 - Follows: 8 - Published: 6/3/2013 - Dragonborn/Dovahkiin, Ysolda - Complete
The Runaways by skyflower51reviewsTwo very different Dunmer are on the run. He is a priest; she is a thief. He is running from the crimes of his past; she is running from the memories that haunt her. When a twist of fate brings them to meet, Erandur and Karliah might learn that they have more in common than it seemed. And he may be able to teach her that you should not fear to fight for what you've loved and lost.
Elder Scroll series - Rated: T - English - Fantasy/Friendship - Chapters: 1 - Words: 16,450 - Reviews: 15 - Favs: 19 - Follows: 5 - Published: 4/15/2013 - Erandur, Karliah - Complete
Barnakarl by LJ9reviewsWhether he meant to or not, among his other treasures her father has brought her back a friend.
Vikings - Rated: K - English - Friendship - Chapters: 1 - Words: 1,858 - Reviews: 17 - Favs: 52 - Follows: 8 - Published: 4/11/2013 - Gyda, Athelstan - Complete
Till Death Do Us Part by EnailaimreviewsVicente Valtieri has gotten wind of the Purification. He knows he's going to die - and he knows just whose hand he'll die to.
Elder Scroll series - Rated: T - English - Angst - Chapters: 1 - Words: 2,347 - Reviews: 8 - Favs: 14 - Follows: 1 - Published: 3/14/2013 - Vicente V. - Complete
Guardian by Damage-X-MrkIreviewsThe Dragonborn is needed all over Skyrim which leaves his wife and daughter, Vivian, by themselves most of the time. When her mother became ill Vivian tried everything she could to get her better, including using the rose shaped staff that the Dragonborn left with them if they ever needed help. A short one-shot that has been on my mind for a while.
Elder Scroll series - Rated: T - English - Hurt/Comfort/Fantasy - Chapters: 1 - Words: 1,584 - Reviews: 8 - Favs: 18 - Follows: 7 - Published: 2/18/2013 - Dragonborn/Dovahkiin, Sam Guevenne - Complete
Drinking with Gods by GodModeSamareviewsOne-shot. You meet the most colorful people in the taverns of Skyrim.
Elder Scroll series - Rated: T - English - Humor/Fantasy - Chapters: 1 - Words: 2,742 - Reviews: 14 - Favs: 73 - Follows: 16 - Published: 1/4/2013 - Sheogorath, Martin S. - Complete
Between Empires and Legends by attackamazonreviewsGallica, ex-Legion officer, Dragonborn, reluctant diplomat, has avoided taking sides in the civil war thus far. But after being visited separately by the two men at the center of the conflict, and learning something about each of them, she is forced to promise an answer. But what will her answer be and can she live with it? Dragonborn/Ulfric/Tullius triangle.
Elder Scroll series - Rated: T - English - Romance/Suspense - Chapters: 18 - Words: 81,987 - Reviews: 58 - Favs: 85 - Follows: 56 - Updated: 12/30/2012 - Published: 9/13/2012 - Dragonborn/Dovahkiin, Tullius, Ulfric Stormcloak - Complete
Reckoning by KSCrusadersreviewsWhen Esbern and Delphine ask the unthinkable of the Dragonborn, she uncovers truths about both Paarthurnax and herself when trying to do what's right. A reimagining of the Blades' quest, reposted from the Skyrim kmeme. Genfic.
Elder Scroll series - Rated: K+ - English - Drama/Friendship - Chapters: 3 - Words: 4,863 - Reviews: 34 - Favs: 132 - Follows: 33 - Published: 12/8/2012 - Dragonborn/Dovahkiin, Paarthurnax - Complete
Princess Vivec and Prince Molag by VivecreviewsPrincess Vivec is stuck in a tower! Can Prince Molag save him? Read and find out!
Elder Scroll series - Rated: K - English - Romance/Spiritual - Chapters: 1 - Words: 204 - Reviews: 16 - Favs: 14 - Follows: 1 - Published: 12/4/2012 - Vivec
This Fic Gave Me Cancer by HeiwakoreviewsInspired by Skyrim Kink Meme. Ulfric summons the Listener for a very important mission - he wants crab legs for dinner! Join the Listener, Cicero, and Lucien as they embark on the most deadly catch every witnessed in Skyrim! Suspense, action, and romance!
Elder Scroll series - Rated: K - English - Humor/Parody - Chapters: 1 - Words: 1,217 - Reviews: 37 - Favs: 43 - Follows: 3 - Published: 10/5/2012 - Cicero V., Lucien L. - Complete
Naive by XaydinreviewsErik's greatest fear was to be a nameless farmer in the time of heroes. Will the cheerful, exotic visitor bring with her a chance of glory? A F!Dragonborn and Erik the Slayer fic. Rated T for mild language, violence, and suggestive themes. Updates sporadically.
Elder Scroll series - Rated: T - English - Adventure/Romance - Chapters: 21 - Words: 58,312 - Reviews: 125 - Favs: 129 - Follows: 58 - Updated: 10/5/2012 - Published: 7/18/2012 - Erik the Slayer, Dragonborn/Dovahkiin - Complete
Adventures of the Dovahkiin: A Good Death by commandocucumberreviewsAn old Orc is granted his wish. Based on the Skyrim random encounter.
Elder Scroll series - Rated: T - English - Adventure - Chapters: 1 - Words: 2,796 - Reviews: 29 - Favs: 61 - Follows: 16 - Published: 9/26/2012 - Dragonborn/Dovahkiin - Complete
Tears In Heaven by Aardvark-AlicereviewsThe rather unfortunate events that lead to Erandur's sudden switch in identity, as well as the fall of Nightcaller Temple and releasing of the Miasma. Short one-shot.
Elder Scroll series - Rated: T - English - Angst/Adventure - Chapters: 1 - Words: 2,985 - Reviews: 3 - Favs: 5 - Published: 8/13/2012 - Erandur - Complete
Truthfully by SalazarfalconreviewsLoki had every intention of wreaking havoc upon Midgard the moment his suicide attempt had failed, it was just too bad that Midgard ended up being so distracting. Who knew that such a primitive society would have such a novel concept as therapy?
Thor - Rated: T - English - Hurt/Comfort/Family - Chapters: 38 - Words: 129,315 - Reviews: 2518 - Favs: 3,868 - Follows: 1,607 - Updated: 8/12/2012 - Published: 2/27/2012 - Loki, Thor - Complete
I Take You With Me by robinwitch1reviewsA story about love, loss, and acceptance, set fifty years after Skyrim concludes, told by Shahvee the Argonian. What if the Dragonborn hadn't been that hunk in the YouTube preview but a slender Breton girl who could scarcely hold a sword? Where would she have found the strength to go on? From a sense of duty, surely. But also from the love of her partner and her daughter.
Elder Scroll series - Rated: T - English - Romance/Family - Chapters: 1 - Words: 19,010 - Reviews: 11 - Favs: 19 - Follows: 3 - Published: 8/1/2012 - Shahvee, Dragonborn/Dovahkiin, Arngeir - Complete
A Thorn by Another Name by LobstarMonstarreviewsThe last person she ever expected to need her is also the last one who'd ever admit it. The last person she ever expected to care about is also the only one she shouldn't. And she wants nothing but to help him, mortality be damned. CHAPTER 3? FINALLY UP.
Elder Scroll series - Rated: T - English - Romance/Hurt/Comfort - Chapters: 3 - Words: 8,423 - Reviews: 47 - Favs: 148 - Follows: 60 - Updated: 7/23/2012 - Published: 1/19/2012 - Dragonborn/Dovahkiin, Sam Guevenne - Complete
Blue Sky by wafflestoriesreviewsMeteors, signals, apologies, and that tricky little thing called humanity- four years after the events of Portal II, Wheatley's been handed a second chance, but it's not going to be plain sailingâ¦
Portal - Rated: T - English - Chapters: 15 - Words: 169,766 - Reviews: 1145 - Favs: 3,078 - Follows: 962 - Updated: 4/1/2012 - Published: 10/3/2011 - Wheatley, Chell - Complete
Déjà Vu by ZamaelreviewsWhen you decide to get yourself completely full of skooma, you can expect things to get a little weird.
Elder Scroll series - Rated: T - English - Humor - Chapters: 1 - Words: 3,482 - Reviews: 3 - Favs: 8 - Follows: 1 - Published: 3/3/2012 - Caius Cosades, The Nerevarine - Complete
Now and Forever by Fire Kunaireviews*Written for the Skyrim Kink Meme* Farengar Secret-Fire really doesn't know how he got engaged to the Dragonborn. *Farengar/F!Dragonborn*
Elder Scroll series - Rated: T - English - Romance - Chapters: 1 - Words: 1,951 - Reviews: 11 - Favs: 53 - Follows: 10 - Published: 1/2/2012 - Dragonborn/Dovahkiin, Farengar Secret-Fire
Bitter Leaves and Blossoms Bright by callalilireviewsThe Hashshashin, I would learn, do not kill with blades alone.
Assassin's Creed - Rated: T - English - Adventure/Romance - Chapters: 37 - Words: 95,908 - Reviews: 739 - Favs: 727 - Follows: 705 - Updated: 9/16/2011 - Published: 5/6/2009 - Altaïr
Pheonix's Soul, Eagle's Body by Sunburned-StickpersonreviewsAltair was, actually, a bird. Al Mualim decided that an eagle would make the best assassin he could hope for and uses the Apple to give himself the best.
Assassin's Creed - Rated: T - English - Hurt/Comfort/Family - Chapters: 2 - Words: 15,266 - Reviews: 12 - Favs: 102 - Follows: 24 - Published: 9/7/2011 - Altaïr, Malik - Complete
Cas' Milkshake by zeppxreviewsIt brings all the boys to the yard.
Supernatural - Rated: K - English - Humor - Chapters: 1 - Words: 571 - Reviews: 308 - Favs: 1,425 - Follows: 122 - Published: 9/6/2011 - Castiel, Dean W. - Complete
White and Black by ZerbinettareviewsAll fates start so simply; clean sheets of parchment, pure, allowing all manner of people to leave their mark. What matters isn't how much is written upon them - it's how dark the ink that stains them is that really counts. Currently being part-rewritten.
Elder Scroll series - Rated: T - English - Drama/Suspense - Chapters: 33 - Words: 180,481 - Reviews: 216 - Favs: 233 - Follows: 104 - Updated: 8/23/2011 - Published: 6/15/2008 - Lucien L. - Complete
A Little White Lie by SignCheriereviewsHawke is awkward with men. To get her to loosen up around Anders, Bethany and Isabela tell her that the apostate is only romantically interested..in other men.
Dragon Age - Rated: M - English - Romance/Humor - Chapters: 19 - Words: 37,092 - Reviews: 155 - Favs: 296 - Follows: 127 - Updated: 7/25/2011 - Published: 6/16/2011 - Anders, Hawke (M) - Complete
Your House by coincidenclessreviewsI'm the man who's gonna burn it down.
Portal - Rated: K+ - English - Humor - Chapters: 1 - Words: 1,966 - Reviews: 22 - Favs: 38 - Follows: 7 - Published: 5/29/2011 - Cave Johnson - Complete
The Imperial Guard Handbook by your.daily.dose.of.fanficreviewsSTOP RIGHT THERE, CRIMINAL SCUM!.. and read this handbook! This handbook contains all you need to know about everyone's favourite, elitist, 'CRIMINAL SCUM'-catching law-enforcers: the Imperial Guard. A must-read for all aspiring Imperial Guards!
Elder Scroll series - Rated: K+ - English - Humor/Parody - Chapters: 1 - Words: 1,585 - Reviews: 30 - Favs: 73 - Follows: 11 - Published: 4/6/2011 - Complete
Pull Up, Pick Up by tanyartreviews
Elder Scrolls Legends Defeat Dagoth UrNight shifts at the McDonalds' Drive-Thru. Altair/Malik, AU.
Assassin's Creed - Rated: T - English - Humor/Romance - Chapters: 1 - Words: 2,423 - Reviews: 98 - Favs: 474 - Follows: 34 - Published: 3/7/2011 - Malik, Altaïr - Complete
Real Vampires Don't Sparkle by LaluzireviewsWhen Edward Cullen suddenly appears in Skingrad, the local vampires are not dazzled. At all.
Crossover - Twilight & Elder Scroll series - Rated: T - English - Parody/Humor - Chapters: 1 - Words: 5,627 - Reviews: 77 - Favs: 164 - Follows: 36 - Published: 12/17/2010 - Edward, Vicente V. - Complete
The Thousand Moldering Stars by skywalker05reviewsThe loss of a brother was exactly like the loss of a limb; every time you turned around you expected to have everything back the way it should be.
Assassin's Creed - Rated: K+ - English - Friendship/Tragedy - Chapters: 1 - Words: 3,423 - Reviews: 5 - Favs: 55 - Follows: 6 - Published: 7/23/2010 - Malik, Altaïr - Complete
Corrosion by tiromooreviewsThey hadn't told him this could happen. They never said he would forget himself, that he would lose everything he was to the bleeding effect. - Kinkmeme fill.
Assassin's Creed - Rated: T - English - Angst - Chapters: 1 - Words: 2,475 - Reviews: 33 - Favs: 248 - Follows: 38 - Published: 6/2/2010 - Desmond M. - Complete
Hemophilia by Raven EhtarreviewsBefore Desmond Miles, there was Subject Sixteen. Driven insane by the Animus, he did discover something important, and managed to leave the clues before his death. Sixteen's final moments. Rated for imagery. One-shot.
Assassin's Creed - Rated: T - English - Drama/Sci-Fi - Chapters: 1 - Words: 4,730 - Reviews: 8 - Favs: 26 - Follows: 2 - Published: 3/5/2010 - Complete
Floodgates by callalilireviewsMemories bleed across time and space, and Desmond is remembering things he shouldn't.
Assassin's Creed - Rated: K - English - Chapters: 1 - Words: 538 - Reviews: 23 - Favs: 196 - Follows: 22 - Published: 10/25/2009 - Complete
Sundown by callalilireviewsHe's dying, and Jerusalem is going dark. Desmond and Altair and the blurring line between the worlds.
Assassin's Creed - Rated: K+ - English - Chapters: 1 - Words: 290 - Reviews: 26 - Favs: 119 - Follows: 13 - Published: 10/1/2009 - Complete
LanternWaste by Scion of Kushielreviews1300 years apart, two Narnians mourn the disappearance of their Dear Little Friend. Please R&R.
Chronicles of Narnia - Rated: K - English - Chapters: 1 - Words: 3,060 - Reviews: 17 - Favs: 36 - Follows: 7 - Published: 6/11/2008 - Tumnus - Complete
Cherish the Season by PheoniciareviewsA rediscovery of love set to the tide of the changing seasons. Enjoy!
Elder Scroll series - Rated: T - English - Romance/Humor - Chapters: 4 - Words: 9,197 - Reviews: 17 - Favs: 15 - Follows: 1 - Published: 10/21/2007 - Complete
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The Night: A Minecrafters TalereviewsThe voices returned, only this time they were shouting in his brother's head and the mist was closing in and then there was screaming only it was from his brother and he was burning, burning, burning from the inside out and he was gasping in the fog and it was forcing itself down his throat and the voices were screeching now and his ears were bleeding bleeding bleeding and then..
Minecraft - Rated: T - English - Adventure/Supernatural - Chapters: 3 - Words: 6,489 - Reviews: 10 - Favs: 7 - Follows: 9 - Updated: 11/20/2016 - Published: 7/28/2015 - Steve, Herobrine
Stories from TamrielreviewsShort stories about different Elder Scrolls characters. Rated T just in case.
Elder Scroll series - Rated: T - English - Adventure - Chapters: 1 - Words: 2,610 - Reviews: 1 - Published: 6/1/2016
SevenreviewsIf Desmond had had time to think about the situation he was currently in, chances are he would've decided that the precursors were lying bastards. And if he'd had an opportunity to tell them so, he definitely would. (SPOILERS FOR GAMES 1-3)
Assassin's Creed - Rated: K+ - English - Tragedy/Hurt/Comfort - Chapters: 1 - Words: 1,288 - Reviews: 1 - Favs: 1 - Follows: 2 - Published: 3/29/2016
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