8/19/2019 Fallout 4 Dismiss Companion Command
While exploring the Commonwealth in Fallout 4you have many opportunities, and sometimes demands, to switch companions. This,
unfortunately, can lead to a companion getting lost. I've noticed this most distressingly with Dogmeat. It is a sad day when you can't find Dogmeat!
Once when I lost Dogmeat, he returned to the gas stations south of Sanctuary. But, another time he completely disappeared, and I could have sworn I sent him to Sanctuary.
First Check the Doghouses
If you are on the PS4 or Xbox One consoles then right now this is your only hope. Apparently, he can end up in dog houses. There are 3 or 4 dog houses in sanctuary. I thought I had found them all, but in the image below the green dot (aiming recticle) is pointing at the location of a doghouse that I did not know existed where I found Dogmeat. It is behind the yellow crafting house towards the bridge. I just never walked over there for some reason. When I did, I found Dogmeat. I suggest checking it out:
PC Users Have Another WayWe'll need to use console commands.
You can bring up the console by clicking the Tilde (~) key on your keyboard. It is usually to the left of the 1 key and above Tab. This console has a wealth of power, but we just need a few things.
We need the ID of Dogmeat and a way to get him to you. This will work with other NPCs if they somehow get lost.
For a complete list of companions and their IDs check out our companion list with their in-game IDs. You can then use the process below to summon them back to you!
Recover a Lost Dogmeat or Other Companion
We have determined that the Dogmeat ID is 0001d162
Finding the ID or Base ID of other NPCs
People refer to this by different names, but base ID and ID are roughly equivalent. You may have to load a previous save where the
NPC or object was still accessible. Then do the following:
The string inside the () is the ID. NPCs usually have brackets after them indicating a type of something similar - they may look like this (000d0e9b[ER]) with another bit in brackets after the ID. The ID is still just 000d0e9b.
If the NPC indicator brackets are not after the NPC, you have probably clicked the wrong thing. Keep clicking around until you get the NPC
indicator.
You can now login to your broken save and follow the same steps as those above outlined for Dogmeat.
Not for the first time, Wasteland wanderers can experience the squishier side of human life.
Fallout 4 offers you the chance to form a bond with another character, but it’s not as simple as turning up with gifts or remembering to explore dialogue options; as with real life, you’ll have to prove yourself consistently interesting and delightful. As part of our Fallout 4 guide, we have all the details.
Although this is a romance guide, it’s worthwhile forming a bond with any of Fallout 4’s companions you recruit, love interest or not; if you impress them enough, you’ll unlock a bonus character perk. Note that Dogmeat is an exception to this rule; his relationship status is always at maximum, and his perks are unlocked manually in the Charisma tree.
There are 12 potential companions, but – without going into spoiling territory – there are reasons why some of them are not available for romance. Apart from these restrictions, your love interests don’t much care about your gender, race, dress sense or looks – what they care about is your behaviour.
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How Fallout 4 relationships work
In order to romance a companion, you need to get them to the highest level of companion relationship status (they idolise you) and then engage in a dialogue, selecting the “romance” dialogue option and successfully passing a Persuasion attempt. Higher Charisma and Luck are a help, but you have a chance regardless.
Every companion and love interest has several levels of potential friendship with you, starting at neutral. Relationship status can dip into negative, and if you piss someone off enough they won’t travel with you any more.
Your relationship level with each companion changes depending on your character’s behaviour while in a particular companion’s view. You don’t need to be travelling with the companion for this to take effect; if your friends are all standing around Sanctuary Hills waiting for you, for example, they may alter their opinion on you based on what you do while you’re there.
If you’ve got multiple people around you at a Workshop, or working with you as happens during some missions if you bring a companion, they will each react individually to your choices. (you also get an unadvertised boost every time you ask a companion to travel with you, resetting after each quest)
If you wish to increase your relationship level with a companion or love interest, you should travel with them whenever possible, in order to maximise the opportunities for them to observe your behaviour. If you need to do something they won’t like, you should send them away. It’s best to ensure they’re a long way away or in another cell. Be sure to quicksave if you’re uncertain.
Every time your relationship status with a love interest or general companion increases, you’ll get a message on screen (“Piper tolerates you”) and they’ll want to have a chat with you, allowing you to get to know them better. You’ll know if they have something on their mind because they’ll keep saying the same thing over and over again; face them and stand close to bring up the conversational prompts.
As your relationship increases, you may be given the option to flirt during these little chats. You need decent Charisma and Luck to pull this off successfully, but there are no negative repercussions for trying until you reach the final check.
If you want to know how things are going, open the Command menu (stand close to and face your companion, and press Cross/A) and select Talk. You can then select Relationship; the resulting dialogue changes as you grow closer, and in the early stages (neutral, tolerates) can offer clues on what sort of behaviour your companion is attracted to.
When you hit the highest rank of companion relationship (“idolises”) you’ll get one more dialogue before you unlock the companion’s ultimate perk. You should quicksave (or better, make a manual save) here so you can try your luck with the romance persuasion attempt multiple times.
If you’re successful, well done! You’re in a Fallout 4 relationship. When you sleep while your romantic partner is near, you’ll earn the Lover’s Embrace bonus, which grants a 15% XP boost for a limited time.
How to raise affinity quickly and easily
Since your actions raise affinity, you’d think you could spam a particular action and reach maximum affinity fast, right? Wrong – Bethesda has implemented a cooldown timer on affinity increases. In the original release, you could reset the time with a quicksave and load – but this has since been patched. Darn.
That said, you can still speed up the process if you play mindfully and keep the cooldown in mind. See two locked doors right next to each other? Pick one, and come back to the other in a few minutes time. Travelling with a shady character? Just remember to steal something every time you arrive or leave a new secure location. For companions with two or more easily completed actions, you can double your profits.
Note as well that the cooldown does not apply to speech checks, presumably due to their rarity. Quicksave before conversations and make sure to pass every single one. This is especially helpful with MacReady and Cait, as almost every quest gives you up to three chances to ask for more and more money, which they both love.
Individual romance tips
Please note that you can simultaneously be in a relationship with every single romance-able companion if you like, with no negative repercussions. They’re all super okay with it.
In our advice below we mention what kinds of dialogue choices each companion likes, but please be aware that it varies depending on the situation. For example, Piper enjoys it if you’re sarcastic in response to people who dislike her, but she’d prefer you to be generous to innocents.
Your available romance options are:
Strong, Deacon, Codsworth, Nick Valentine and X6-88 are not available for romance, but do provide unique perks at the highest level of friendship – so it’s worthwhile raising their affinity anyway. As previously mentioned, Dogmeat’s perks are part of the Charisma skill tree as he is always at maximum affinity.
How to romance Piper
Diamond City’s tireless investigator is a staunch companion who enjoys getting into trouble with you on quests and dungeon runs; pick every lock you see. She has a heart of gold, and will warm to Vault Dwellers who go out of their way to help others. She won’t tolerate dishonesty, exploitation or theft.
Piper has reasonable combat skills but is best kept away from the frontline to provide crossfire from cover. She can’t hack or lockpick, but chat to her if you need a health boost; she usually has a snack to spare for a friend.
To quickly raise Piper’s affinity, take her on dungeon crawls and pick locks as often as you can.
When Piper likes you enough, you’ll gain the Gift of Gab perk, which grants bonus XP for discovering new locations and passing Persuasion challenges.
How to romance Preston
Preston is available fairly early on in the game – you meet him in the first main mission – but you need to complete a couple of Minute Men quests before he becomes a companion. Note that Preston was bugged prior to the release of early Fallout 4 patches, so if you missed him as a companion, check back with an updated game to see if he’s keen.
Preston uses a laser musket by default, so he’s not the best damage dealer and very far from stealthy. You’ll probably want to ditch him later in the game, although he’s very decorative.
If you recruit Preston early, and leave him at Sanctuary Hills, you can rack up loads of friendship points whenever you mod your weapons. If not, it’s best to take him on Minute Men quests, as there’s very little else that impresses him that you can easily control.
Get friendly enough with Preston and you’ll receive the United We Stand perk. If facing three or more opponents, you’ll do 20% bonus damage and gain 20% damage resistance.
How to romance Paladin Danse
Danse is a beast of a companion combat-wise, rocking around in Power Armor with a pretty damn decent default weapon. He’s a bit harder to take in the personality stakes, especially if you have any sympathy for Synths.
You meet Danse during the Brotherhood of Steel quests and he becomes available as a companion once you join the faction and prove your worth. If you stick with these faction quests, you’ll eventually learn something very interesting about him.
When Danse likes you enough, you’ll gain the Know Your Enemy perk. It grants 20% bonus damage against Feral Ghouls, Super Mutants, and Synths. Really worthwhile!
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Unfortunately, Danse will not initiate his final affinity dialogue, offer a romance option or award his perk until you have progressed some way down the Brotherhood of Steel questline in Act Three and side with his faction. You will still be able to change to another faction’s ending after this point, but Danse will no longer be available as a companion if you elect to betray the Brotherhood.
The quickest way to raise Danse’s affinity is by installing armour mods and using power armour. If you make a trip to your home base between dungeons, tinker with some armour and climb back into your power armour, he’ll quickly come to love you.
Fallout 4 Dismiss Companion Command Code
How to romance Hancock
Hancock probably comes off as the bad boy of the romance pack, with his fondness for chems and violence. Don’t let this fool you; he has a heart of gold, and only wants what’s best for the citizens of the Wasteland.
It’s worth befriending Hancock, as his backstory is much more interesting than he initially lets on. Unsure why he doesn’t want to hang out with you? Look for Bobbi No-nose in Goodneighbour; you need to finish this quest to gain his affectiobs. You should probably make a back-up save before you go in
Impress Hancock and he’ll award you the Isodoped perk, which increases your critical generation speed by 20% whenever your RADS are 250 or higher.
The easiest way to raise Hancock’s affinity is to use chems regularly as you wander around with him. Carry Addictol to clear up any lingering affects.
How to romance Curie
Curie is a lovely female-voiced robot with a charming French accent. You recruit her simply by finishing the mission Hole in the Wall, which is triggered the second time you visit Vault 81.
And yes, you can romance the lady robot. Look, we don’t want to explain how this works, to be honest. Maybe you should just – use your imagination.
Get friendly enough with Curie and complete sidequest Emergent Behavior, and she’ll grant you the perk Combat Medic. With this perk, once per day your health will bounce back to full if it falls below 10%.
To quickly raise Curie’s affinity, shoot Dogmeat until he is critically injured, then hit him with a Stimpak. It’s easiest if you set up your home base at a small workshop like Red Rocket, install Curie there, and visit her between dungeons with Dogmeat as your companion. This allows you to command him to hold still, which is a great help.
How to romance Cait
A fiery Irish redhead, Cait is a certified badass with a fondness for booze and chems. She’s not as straightforward as the other companions, because her loyalty mission changes her personality. As such, please take note of the extra info section below.
You meet Cait at the Combat Zone, and recruit her simply by surviving your trip to the cage on the stage and speaking to her contract owner. Get to know her and you’ll find there’s a heck of a backstory to the hardened mercenary.
If you manage to win Cait’s heart or even just her utmost friendship, and also complete the sidequest Benign Intervention, you’ll gain the Trigger Rush perk, which makes your Action Points regenerate faster when you’re below 25% health.
To quickly raise Cait’s affinity, pick locks, pickpocket, use chems and drink alcohol; with four easy actions, you won’t need to keep her around for long. After her sidequest, if you still need to raise your affinity, skip the chems.
How to romance MacReady
A mercenary who came to the Commonwealth from the Capitol Wasteland, MacReady is an incredibly useful ally for players who know how to be tactical. A crack shot with a sniper rifle who will spot enemies well ahead of you, you muggins, he’s best positioned carefully to flank and offer supporting fire as you attack the frontlines; a perfect pal for melee-happy goons.
Having fled the Gunners to go solo, MacReady is all about dose caps, which can make him a difficult prospect for good-aligned characters. Follow your money-loving heart enough and he’ll open up to you, revealing more depth than you might have believed.
You can recruit MacReady as soon as you have access to Goodneighbour; confront him in a side room at the Third Rail bar and cough up his fee to earn yourself a friend for life. When Macready idolises you you’ll gain the Killshot perk. This perk has, alas, been fixed so that it is no longer quite as wonderful as it was, but still provides a tasty accuracy bonus on headshots in VATS.
To quickly raise MacReady’s affinity,
Wow it's been a long time since I've written on the forums.I've been entrenched in Fallout 4 since its release, putting off beating Witcher 3 even though I had just gotten to Skellige and opened that whole area to explore (I'm a very slow player. I've put over 70 hours into Fallout and just got Nick Valentine as a companion option).
That parenthetical brings me to why I'm writing this: I'm running into a bug where whenever I tell Dogmeat or Nick to follow me, they accept and the dialogue options disappear but it still holds on their conversation shot. It'll stay there forever, at least until I move the camera enough in any direction to exit it. However, once that happens, I can still move around but all the face buttons and triggers lose functionality entirely. Can't jump, shoot, bring up the Pipboy—nothing. My only options are to continue running around until someone kills me or I kill myself, or reload a previous save. No problems having Preston or Codsworth be my companion, so it's also inconsistent.
Had came up with a list of perk to add to Fallout in a single day, and had programmed and implemented them the next day. More perks fallout new vegas. The initial premise for perks came from who had played Fallout 1 over a weekend, but wanted something more than just when leveling up.
Has anyone else encountered this? Tried looking on other sites and forums but no luck. I was really enjoying this game, but now I'm starting to get real New Vegas vibes with how broken it is.
Fallout 4's new Far Harbor DLC pretty much requires the use of Nick Valentine, the game's synth companion. But what happens if you can't find Nick? Before you start scouring the Wasteland looking for the gumshoe schweetheart, try these easy steps. NOTE: these steps are for PC players, as console players will still have to manually look around.
I was one of the many players who lost Nick Valentine. I did all the steps I'm about to show you, but they didn't work. Then I tried something different, and lo and behold, the synth was back in my digital life. It turns out at some point I had accidentally deleted Nick using the console commands, putting me in a pretty hairy situation. Thankfully it's an easy fix!
The first thing you want to do is pop up the console by pressing tilde (~) and then enter the following commands:
Alternatively, you can teleport yourself to Nick's current location by simply typing 'player.moveto 00002f25'. Another method is to simply type '00002f25.moveto player' and Valentine should teleport right to you.
If these methods don't work, then you might have accidentally deleted Nick with the 'disable' console command like I did.
If this is the case, all you have to do is simply enable him by typing 'enable 00002f25' and bam, he's back in your game. You'll still have to teleport to him or zap him to your location with the steps above, too.
Now that we've gone over what to do, let's go over what not to do. Do NOT spawn another copy of Nick Valentine using the 'spawn 00002f25' or 'placeatme 00002f25' commands! This will just complicate your game by adding non-companion dopplegangers; although the characters look and act just like Nick, you can't actually interact with them, nor will they follow you.
That brings us to our next point: do NOT force any spawned NPCs to become your companions. I did this as a last resort, and it didn't work out at all. True you can actually force just about NPC in the game to become your companion using console commands, but it's really janky, awkward, and it can corrupt your saves. Avoid it like the plague, especially if you're trying to make progress in Far Harbor.
Quick Note: Nick's Fallout 4 ID is '00002f425', however if you look him up using the 'help nick 4' command, you'll get a different 00002f24 code. Don't use this code. Only use the 00002f25 code.
If you lost Nick on consoles..
The methods above are meant for PC users only. If you lost Nick on consoles, be sure to check Nick's starting home, the Valentine Agency in Diamond City.
Also check all of your active settlements. An easy way to see which settlements you have is to bring up your Pip Boy, go to Data, and then go to Workshops. Fast-travel to each one and build a bell, which summons NPCs. Build a few, if you have to. Ring them all, and don't stop until all the NPCs are gathered.
Yes, it's a tedious process, but it could work.
If you can't find him this way, there's a chance Nick is waiting for you outside of a quest area. Let's say you have a specific quest active and you dismiss Nick as a follower, sending him to wait for you in Sanctuary. Instead of going to Sanctuary, he'll actually go to the location of that specific quest to wait on you.
Check below for Nick's possible locations based on quests:
Permanent companionsEdit
The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-World add-ons.
Temporary companionsEdit
The game has a number of temporary companions that will only be available during certain quests.
InterestsEdit
Main article: Affinity
Companion affinity is gained and lost with two varying degrees for both.Here is how the table below represents those changes:
NotesEdit
BugsEdit
ReferencesEdit
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